Unity Art Challenges return!

Hey all,

The Unity Community Art Challenges return on March 1st, 2016! To celebrate that, I’ve written an article for Unt3Dmag about the winners from previous challenges. Which entries are your favorite winners? Share them with us on Unt3DMag!

Have fun!

Liberation Day!

Hey all,

It’s 70 years ago that the Netherlands were liberated from the German army by the allied forces. To celebrate this event I have a small Liberation day pack with the games Tank War and Wingman Sam.

Both games are 2D multiplayer games. In Wingman Sam you and your friend work together to destroy the enemy planes. In Tank war you and your friend are on opposite sides and try to destroy each others tank.

Have fun playing!

NER TC: Small Traveller’s Medicine Chest – First 3D model

Hey everyone,

I’ve been working on the Herbalist Chest again. I’ve made a better sketch in Photoshop and I’ve made a first 3D Model. It’s a long way from finished but I’m getting there.

Introduction

This is a continuation of earlier.

Art Type:
3d

Used Method(s):
Digital

Tools:
Photoshop, Wacom Intuos Small Creative Pen & Touch Tablet, and Blender

Genre:
Fantasy

Development Status:
Sketch

Development Time current stage:
1 day

Development process

The art

Before I started my work in Blender, I decided to make a more detailed sketch in Photoshop:

DetailedSketchThe middle part of the chest is the mainbody, which contains two drawers and room for two jars for herbs. The left and the right side will rotate back to the mainbody and with that close the chest. Both sides each hold 3 bottles. Through the oval openings you can see part of the labels.

The chest will have a hidden lock which looks a bit like this:

FZGO9K4GJ7MUNRC.LARGE

Demo

WON- Small Traveller’s Medicine Chest by Ilse Mul on Sketchfab

Learning points for myself

For the first time I’ve worked with Blender. Although it took some time to get to know the program, I did manage to make an initial 3D model. I still have a lot to learn though.

Copyright information

© Ilse Mul
You are not allowed to copy, reproduce, distribute, publish or adapt this artwork in any way without my explicit written consent. For further information, please contact me.

Space Shooter 1.0

Hey all,

I’ve made my first 3D game. It’s a very small game!

Have fun playing it!

Introduction

The goal for this particular project was to learn Unity3D and combine the development method I already had with the new ways from Unity3D.

My Role
Level Design

Platform(s):
Windows PC

Engine:
Unity 4.6

Tools:
Logitech Mouse

Languages:
C#

Development Teamsize:
1

Development Time:
5 days

Finished Date:
March 7th, 2015

Release date:
April 19th, 2015

Art:
Free by Artist

Unity Technologies
  • Graphics
  • 3d Models
  • Original codes

Genre:
First-Person Action

Amount of players:
Single Player

The game

playershipYou’ve been sent out into space with your small space ship to destroy the asteroids and enemy space ships ahead of you, clearing the path for the mother ship. How many asteroids and enemy ships can you destroy?

There are three different kind of asteroids you can encounter and there’s one type of enemy ship which will actively shoot at you and follow your movements.

asteroid1 asteroid2
asteroid3 enemyship

Destroying the ships and asteroids will give you different points.

You can shoot bullets at the asteroids and the ships by pressing your spacebar. You can move your ship with the arrow keys.

Destroy as many asteroids and enemy ships as you can.

Download/Play this game:

Download Unity version
Installation instructions:

Click on the download link to download the installation file. Once it’s downloaded, doubleclick on the installation file to install it. Once it has been installed you can find it where you installed it.

3D Game

Space Shooter is a 3D game. You will see the asteroids turning on both their axes and you’ll see the 3D movement in both your own ship as well as in the enemy ship.

Random asteroids and enemies

Space Shooter features waves of randomly spawning asteroids and enemy ships. They will always appear from the top, but where from the top and how many of which enemy type is unknown.

Taking the heat

Enemy ships will fire back and will follow your very movements! So be very careful in approaching them!

Copyright information

Creative Commons License
This work by Ilse Mul is licensed under a Creative Commons Attribution 4.0 International License.

NER TC: Herbalist Wonders of Nature Small Traveller’s Medicine Chest

Hi everyone,

I’ve been developing a Game Design Document (GDD) for a future game of mine (Working Title: Never Ending Realms) for quite some time now. And with this GDD I’ve also been working on concept ideas for art. This is my first Sketch for a concept art I’ve done for the Herbalist Wonders of Nature Small Traveller’s Medicine Chest.

Introduction

I’ve started this project for several reasons, some personal, others more… professional.

Learn new programs

In the world of Game Design I have a lot of things to learn. One of them is working with programs like Sculptris, Zbrush, Maya and other 3D art programs.
Although I may not make art professionally in the future, I at least need to know what it takes to create the art used in games. And what better way to learn about this process than to actually start this process myself for at least one (small) project?

Participate in Unity’s Art Challenge for April 2015

Unity has monthly art challenges. This month Thomas Pasieka has challenged the artists with the following:

This months Challenge is themed “Chest Of Wonders“. This could literally be a Wooden Chest filled with wondrous items. Maybe it’s a Chest that leads to another dimension? Perhaps it’s a Pirate’s Chest filled with Gold? There is a lot of room for interpretation here! Use your imagination! Impress us with your creativity and imagination. Let’s see something new and fresh!

As a result we want to see a beautiful small Diorama/Turntable of your version of a “Chest Of Wonders

Although this is the first time I’ve ever made 3D art, I’ve decided to participate anyway, just to challenge myself. After all, how better to learn than to actually do it?

Develop (concept) art for Never Ending Realms: The Chronicles

Never Ending Realms is a future game of mine. It’s still in a conceptual development stage, but I nevertheless thought it was good to make some concept art for the game. To work on ideas and to get a better visual image of ideas I conjure up. After all, it needs to work, right? And when I start to work with others, I need to be able to show them what I have in mind.

Art Type:
Concept art

Used Method(s):
Pen & Paper

Tools:
Pen & Paper

Genre:
Fantasy

Development Status:
Sketch

Development Time current stage:
2.5 weeks

Development process

The art

The Chest’s background

The Small Traveller’s Medicine chest is developed especially for all Herbalists in Never Ending Realms to have their most essentials medicines always with them. That way they can easily help others and they can always make more dosages of their medicines while their traveling from place to place.

The chest has been made from Rowan Wood for protection and durability.

Although Furnishers can make these chests, only Herbalists can use them. Each jar can hold a maximum of 100 dosages of one particular medicine. The herbalist can give a dosage to another player who needs it.

Research

The challenge was posted on April 1st. I’ve taken my time to do some research, both on programs to use and on medieval chests, ways of life, tools, etc. Never Ending Realms is a Fantasy game set in the Middle Ages. Now, the Middle Ages span a large time. One of the decisions I made for my game is that there will be no industrial revolution, so everything will have to be made “by hand”. Another thing is that there are no guns, cannons and more like those long ranged weapons. Taking these things as a guidelines could mean I’d have to look at the Middle Ages from the 5th to the 10th century. However, there are several things which I think are quite intersting and which fit my idea for the game, so I’m using things from later centuries too, the medicine chest being one of them.

On of the inspirations I used is this medicine chest:

Source: Woolley & Wallis Salisbury Salerooms
Source: Woolley & Wallis Salisbury Salerooms
The Art: The more technical side
Herbalist chest wonders of nature 1st concept art small
Herbalist Sketch

At the moment this is a very rough sketch of what the chest will be like. The chest will be closed with two parts on the front that will open to the sides. Each opened part will hold 3 slim jars, while the main body of the chests holds two wider jars in the top compartment and two drawers in the lower compartment. The top drawer will hold the scales, while the lower drawer will hold a small mortar & pestle and a small knife to cut new herbs when necessary.

The front of the chest is adorned with Rowan Wood carvings for protection, just like the top of the chest. The top will hold a carved Rowan flower over the lock, so that the lock is protected and hidden.

Programs to use

I’m not quite sure yet which program(s) I’ll use to make the 3D model of this chest. Both Blender (for the basic chest and drawers) and Sculptris (for the wood carvings) are interesting to start with, but maybe programs like Maya (chest & drawers) and ZBrush (Carvings) are better to work with. Maybe I’ll try them all with a small tutorial and see what works best for me.

Copyright information

© Ilse Mul
You are not allowed to copy, reproduce, distribute, publish or adapt this artwork in any way without my explicit written consent. For further information, please contact me.

Koalabr8 1.0

This is a more challenging 2D action game than the previous one. Can you free the Koala’s from the mazes?

Introduction

The goal of this project was to learn to create interesting mazes and to work with sprite tiles.

My Role
Game coding and Level Design

Platform(s):
Windows PC

Engine:
Game Maker 8.1 Lite

Tools:
Logitech Mouse

 

Development Teamsize:
1

Development Time:
2 weeks

Finished Date:
February 15th, 2015

Release date:
March 8th, 2015

Art:
Free by Artist

Programming:
Mark Overmars

Graphics:
Matty Splatt

Music and Sound:
Jacob Habgood

Original Concept:
Jacob Habgood

Genre:
2D Action

Amount of players:
Single Player

The game

A group of Koala bears got trapped in a maze by an evil doctor. This is a rather nasty environment for Koala bears. It contains explosives and moving saws that clearly must be avoided. It is your task to guide the Koala bears through many different maze levels such that they can finally escape.

You can give the bears instructions to move left, right, up and down, using the arrow keys. But all bears will react simultaneously to the commands. So all bears will move together, unless they are blocked by a wall. So it is impossible to e.g. move them one by one to the exit.

The maze will contain explosives that must be avoided. If a Koala bear is killed you must redo the level. On later levels there will also be moving saws. Some passageways will be locked and can only be opened by switches that a Koala must reach. Locks and switches come in different colors that must be matched. Also there will be rocks that the Koala can push away to create a route or to block the saws.

Get the koala’s out of the 10 mazes without killing, freeing them from the evil doctor.

Download/Play this game:

Game Maker version Installation instructions:

Click the download link to download the game. There is no need to install this game. Once you’ve downloaded it, simply double click the exe file and the game will automatically open.

Strategy

To guide your koala’s to safety, you have to carefully plan their way to the exit. Look carefully at the maze you’re confronted with, plan a way out and watch out for the dangers!

Simultaneous movement

You can move the Koala’s through the maze, but they will move all together. A koala will stop moving once it’s way is blocked by a wall.

Dangers & Difficulties

Each maze has dangers & difficulties. It is your job to guide the Koala’s safely past them.

Lock_blue Saw_horizontal TNT
Switch_red

Are you able to do that?

Copyright information

Creative Common License

Attribution-ShareAlike 4.0 International: Free Culture License

Creative Commons License
This work by Ilse Mul is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Super Rainbow Reef 1.0

This is my second 2d action game, which was also included in the International Women’s Day 2015 package I published yesterday.

Have fun!

Introduction

The goal of Super Rainbow Reef was to learn to work with standards I could use throughout this game and to develop a standard to work with on other games. This is also the first game that works with lives.

My Role
Game coding and Level Design

Platform(s):
Windows PC

Engine:
Game Maker 8.1 Lite

Tools:
Logitech Mouse

 

Development Teamsize:
1

Development Time:
2 weeks

Finished Date:
January 6th, 2015

Release date:
March 8th, 2015

Art:
Free by Artist

Graphics:
Kevin Crossley

Music and Sound:
Jacob Habgood

Original Concept:
Jacob Habgood and Mark Overmars

Genre:
2D Action

Amount of players:
Single Player

The game

biglegThe monstrous Biglegs have driven the peace-loving creatures of Rainbow Reef from their ancestral homes. Despite their inexperience in the ways of war, Pop and Katch have invented a way of combining their skills to fight back against the Biglegs. For this incredible feat, Pop must bounce from Katch’s shell to poke the evil invaders in the eyes. Katch must then move quickly to save Pop from plummeting into the deep waters below. The cowardly Biglegs often retreat behind coral defenses, so our heroes must be prepared to smash their way through if they are to finally drive the Biglegs from Rainbow Reef!

popKatchAre you able to help Pop defeat all the Biglegs before you run out of lives?

If you’d like to restart the level, press R and if you’d like to go to the previous level, press P.
Press S to save your game.

Destroy all the biglegs in the reef before you run out of lives.

Download/Play this game:

Game Maker version Installation instructions:

Click the download link to download the game. There is no need to install this game. Once you’ve downloaded it, simply double click the exe file and the game will automatically open.

10 Levels

There are 10 levels for you to play, each more challenging than the one before. Can you play them all?

Multiple lives & High Scores

livesYou’ll get 5 lives to start with. In several levels you have the possibility to earn extra lives. Will you be able to complete the game with the lives you’ve been given and the ones you earned? And what will your score be? Try to get the highest score possible!

Star fish and Sea Shell Cooperation

For the first time you’ll need to work with two creatures: Pop the Star fish and Katch the Sea Shell. Are you able to combine their powers to the max to drive all the biglegs out of the reef?

Copyright information

Creative Common License

Attribution-ShareAlike 4.0 International: Free Culture License

Creative Commons License
This work by Ilse Mul is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Happy International Women’s Day!

Hey everyone,

To celebrate International Women’s Day, Women in Game Design and in the Game world and the start of Spring, I’ve made a pack of four small games for you to play:

  • Super Rainbow Reef
    I made this game with GameMaker 8.1 Lite. In this game you have to help a little sea star and Seashell to get the Biglegs out of the reef they’ve inhabited.
  • KoalaBr8
    This is another game I made with GameMaker 8.1 Lite. Can you help the Koala’s get through all the levels and set them free?
  • Roll-a-Ball
    Roll-a-Ball is a very simple I made in Unity 4.6. Just move the ball with your arrow keys to pick up the cubes.
  • Space Shooter
    This is another game I made in Unity 4.6. In this arcade game you need to destroy the asteroids and enemy ships in space. How high will your score get before you’re hit by an asteroid or an enemy ship?

Download the International Women’s Day Game Pack 2015 (#IWD2015) here.

Have fun!

Creature 1 – Version 1

Introduction

The initial goal of my project was to practise with Sculptris. However after a bit of practise and some thinking I decided this could very well be my first creature for my own game: Never Ending Realms. At the moment I don’t know yet if this will be a Monster type creature or one of the (many) creatures that can be used to pull a cart for example. Along the way I’ll decide about that.

Art Type:
3d

Used Method(s):
Digital

Tools:
Wacom Intuos Small Creative Pen & Touch Tablet and Sculptris

Genre:
Fantasy

Development Status:
3d Sculpting

Development Time current stage:
1 hour

The art

This project is still in it’s very early stages. The long things hanging of the sphere are talons. To do list:

  • Add a face to the creature.
  • Add feet to the creature
  • Decide the role of the creature
  • If the creature is going to be a “pull cart” type of creature, add arms and shoulders to the creature as well.

What do you think? Should I make this a cart-pulling creature or more a “normal” monster type?

Lazarus 1.0

This is my first 2d Action Game. I had a lot of fun making this game. I hope you have just as much fun playing it!

Have fun!

Introduction

The goal for Lazarus was to make my first action game which would have multiple levels, each more complicated than the one before it, with truly animated sprites.

My Role
Gameplay scripting, Game coding, and Prop placement

Platform(s):
Windows PC

Engine:
Game Maker

Tools:
Photoshop

 

Development Teamsize:
1

Development Time:
3 days

Finished Date:
July 27th, 2014

Release date:
July 28th, 2014

Development process

Art:
Free by Artist

Graphics:
Kevin Crossley

Music and Sound:
Jacob Habgood

Original Concept:
Jacob Habgood

Genre:
2D Action

Amount of players:
Single Player

The game

LazarusLazarus has been kidnapped by the Blob Mob. They are determined to destroy him. They’ve locked him in a factory of the Blobfather where they try to squish him under stacks of boxes. Lazarus is just as determined to get out of the factory so he’s quick with his thinking and tries to build stairs and platforms to help him reach the stop button(s) to stop the boxes from falling. Are you quick enough to help him with that? Or will the Blob Mob make another victim?

Lazarus is easy to control. You can use the left and right arrow keys to move Lazarus to the left and right. If possible he’ll jump on a box in front him using these same keys.

If you happen to see you’ve got no way out, you don’t necessarily have to wait until Lazarus gets squished to restart the level. You can press the R-key on your keyboard to restart your current level.

If you’d like to go back one level, you can simply press your P-key and the previous level will be started for you.

Free Lazarus from each level by getting him to the stop button.

Download/Play this game:

Game Maker version Installation instructions:

Right click with your mouse on the download link and choose save. Once it’s downloaded, double click on the file to have it installed.

Learning Curve

You start with easy levels to get used to the way Lazarus moves and to the boxes falling from the machine. You can use the different boxes to build stairs and platforms to help Lazarus reach the stop button.

Gradually the levels will become harder to finish.

Various types of boxes

There are six different boxes to help you build stairs and platforms. However, keep an eye on them, as some may change, depending on where they land.

And keep in mind ALL boxes will squish Lazarus!

The normal boxes

  • CardBox
  • WoodBox

Changing Boxes

Falling Box Falls on Changes into
Mesh WoodBox MetalBox
Rock

StoneBox

Wall

StoneBox

 

Crushed Boxes

Falling Box Destroys Box
Rock CardBoxMetalBoxWoodBoxMesh
Mesh CardBox
WoodBox CardBox

 

25 Levels

Lazarus 1.0 has 25 levels to defeat! Do you have what it takes to defeat them all?

Lazarus-lvl-1lazarus-lvl-6Lazarus-lvl-10lazarus-lvl-15

Learning points for myself

When you’re building a more complicated game, there are a few things to keep in mind or it may become a mess, like changing something (that originally worked perfectly) into something else.
With Lazarus I was reminded of this when I first tried to add one of the changing boxes. Originally I didn’t have any of those in the game. When I added on, I needed to adjust the controller so that it would actually drop and I had to decide which other one wouldn’t drop anymore. But when you influence that, other things might change too.

Another thing is the placement of code. Depending on where you put certain code it will be properly processed, or not. In this case I got an error message where I didn’t expect one. It turned out I had placed a certain code at a wrong place.

Copyright information

Creative Commons License
This work by Ilse Mul is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

My road through the endless possibilities in the world of Game Design

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